Showing posts with label City of Heroes. Show all posts
Showing posts with label City of Heroes. Show all posts

Wednesday, October 2, 2013

It's Official: Soon is Now



A little over a year ago, a community came together in a show of support for a studio and a game that had brought them together.  They gathered by the thousands in an online plaza to show that, even with the game distributor’s lack of responsiveness to various pleas and attempts to bargain, they were not beaten, and they were not broken.

That community had many plans to ensure that they would not remain homeless indefinitely.  If all else failed, there was Plan Z: make a new game to continue the spirit of the game that was lost.  That plan produced a group known as the Phoenix Project.

The Phoenix Project


Now, it is time to come together once again in the name of heroism and adventure.  Plan Z spawned the Phoenix Project, and we've come along well. We are now a budding game studio called Missing Worlds Media.  We have our plans and much of the groundwork laid out, and now we need you.  But first, some information about why we feel we are worthy of your support.

Missing Worlds Media Logo


 MWM is registered as a business in Washington State, but the people working here are paying with their time, effort, and every spare dollar they have to get the project this far. Game designers, writers, coders, artists, support staff, skilled workers of all kinds have put in thousands of hours of work in service to the community they love, and to the hope that the new world we are creating will serve not just as well but even better, as improvement was always the example set by the game that initially set us in motion.

Our group includes a wide range of skilled personnel, in fields related to both actual game production and making sure we earn enough with that game to keep the lights on indefinitely. We have published novelists, coders with decades of experience, so many experienced pen-and-paper designers that almost every department has at least one or two, artists in a variety of specialties, copyeditors, historians, process specialists, marketers… all spending their otherwise free time working on this project, with so much dedication that I had to make a rule requiring everyone to take some downtime periodically so that people wouldn’t burn themselves out by working every waking moment.

The community that served as our base deserves a game that continues to grow and improve, and it deserves not to be treated as a niche- we are not just making this game for the people who played before, we are building it for all the people who dream about being heroes and villains.


3,000 Likes on Facebook


There is a greater audience now, thanks to the movies, than there has ever been before, and we will reach them.   We want our game to continue the tradition of being welcoming to “non-standard” MMO players, people who do not consider themselves gamers, who don’t have time to dedicate hours of scheduled time to a game, but who nonetheless feel the pull of adventure and the urge to don a cape and either save or menace a richly deserving metropolis.

We have the drive and the skills, now we need to be able to fully focus our efforts on creating that game.  We have used volunteer contributions to cover our costs thus far, but that will not carry us to launch, and we are not willing to make deals with traditional venture capitalists for funding; making the game only for it to be in peril of ending the same way our predecessor did would show a distinct lack of respect for history.



Kickstarter image


Thus, we are relying heavily on this Kickstarter for two things- the basic funds to do what we need to do in the short term, and the credibility to be of interest to non-traditional sources of funding, investors who will support us in being a community-focused studio, rather than being all about the dollar signs.

If we can demonstrate that our community really does support us with more than just moral support, if we can show that this really is a viable market that the previous distributor disregarded, if we can show that a fan initiative can truly become a competitive MMO, we have won much more than we lost.

We will prove that a well-developed community is a force to be reckoned with, something that can outlast even the loss of the game that fostered it, and that there is value there beyond what the companies can control.  That the community itself is a living entity that it does not pay to ignore.

We’re not looking for money to buy luxuries. Unless we have an insanely successful Kickstarter, we’re not even looking to start having payroll yet.  We are looking for money to make sure our developers have the hardware and software to do their work as efficiently as possible, to pay for licenses so that we can legally release what we’re making, to pay for legal advice so that we avoid making a great game but losing it all to an avoidable legal pothole a year later, to cover server costs for our growing forums and eventual live testing; in general to pay for the things that people working for free simply cannot provide.

So, now you know what we intend to do with your support, monetary and otherwise.  Even if you do nothing whatsoever with regard to this Kickstarter, thank you for your support so far. We could not have gotten anywhere near here without you.  If you want to do something, remember- every contribution to the Kickstarter, no matter how small, proves the numbers in our community.

If you have the money for a larger contribution, we have done our best to come up with worthwhile and valuable rewards at every level. If you cannot contribute money, help us get out the word. Our PR ninja is working hard to reach everyone, but I know that the community extends further than we could ever hope to reach directly.  Let people know who we are, what we are trying to do, and what we are asking.  That alone is invaluable.




We will be having a Livestream event with one of our 2D artists, RocketCat, at 8pm Eastern on Friday night (October 4th) and many of our volunteers will be present for at least part of that event. Myself, I will be doing my best to be present for all of it.  I hope to see many of you there.

We have done what was promised - there has been no giving up.  All efforts to save our home were for naught.  We are undaunted - we will build a new home, and better.  Join us now, in striking a blow against insensitive corporate mentality, and for community.  Help us build a new gameverse worthy of the loyalty and spirit of this community and all those who will come forth in the future and become part of it.  Help us bring stories of heroism and villainy straight out of the four-color pages to the internet once more.  Help us prove that a sufficiently determined community can truly save a world.

We’re heroes. It’s what we do.

Sara 'Firefairy' Quinn
President, Missing Worlds Media

http://tinyurl.com/cityoftitans

Saturday, September 28, 2013

Fanterview: Kile

Kile aka Raging Nova aka Major Patriot
Name: Kile aka Raging Nova aka Major Patriot

What do you for work in real life?
Network Engineer

What is your favorite food?
Japanese Curry

Favorite movies?
Just about anything in the Action and Horror genre.

Any big events in your life this year you want to give a shout out about?
I left the Marine Corps after 10 years of service in April.

How did you first hear about Missing Worlds Media (MWM) and their first MMO project?
Through Victory Global, which is one of the CoH pages I’m a member of.  We keep each other up to speed on the on going projects and other matters going on in our lives.

What would boundaries do you think MWM can push with their first MMO project?
Having a truly interactive combat experience.  By that I mean being able to move while attacking and being able to dodge or counter attacks.  Being rooted to the ground, or in the air, while performing an attack doesn’t make sense.  As much as I loved CoH that was the one thing that bothered me about the game.

Why do you think people should support the Kickstarter campaign for MWM’s first MMO project?
From what I’ve seen MWM has been the most transparent about the goings on out of the three projects trying to recreate our home.  MWM has kept everyone up to date on everything and really allows us to voice our opinions and give advice.  Having those opinions and advice taken seriously and implemented shows that their potential customers are truly appreciated.

Besides if anyone has seen or played the other two super hero MMO’s currently out there they know that the genre is in serious need of attention.  MWM is going to bring something fresh to the table and give the players something they will love to play.

What is it that attracts you to the Superhero genre?
Everyone at some point in their life has imagined what it would be like to have powers and do incredible feats.  Being able to play a hero, or villain, allows me to live in that fantasy.  Plus punching people in the face and watching them fly across the room is bonus.

What do you think defines a hero (or a villain?)
Being a hero means doing what is right at all times, even when no one is watching.  As for villains, all you have to do is have crazy schemes.  Those schemes can involve world domination, science projects aimed at causing horrific damage or death.  The list that can define a villain is much longer than for being a hero.

If you had them, do you think having super powers would be a blessing or a burden?
Certainly would have been a blessing during my time in the Marine Corps.  Possibly could have prevented the deaths of some of my fellow Marines.

What other games, including MMO’s, do you play?
Currently I play Starwars the Old Republic, Neverwinter, and WoW.

Do you prefer to play in groups or solo?
While leveling I like to go solo just so I don’t feel rushed when trying to read or listen to the story.  After hitting max level then I really enjoy playing in groups.

What makes a game “fun” for you?
Having a great story and great mechanics.  Also knowing that once I reach max level that there is more to do and will continue having things to do as time goes on.  I tend to become attached to one or two characters and I play them a lot.  Another thing is not having to worry about playing the auction house in order to gain in game currency or having professions for that matter.

What do you think builds a strong community in an MMO?
It depends on the game really I believe.  City of Heroes attracted people who wanted to be heroes and we all shared that bond.  Some of the other games I play you just don’t venture into their forums because the trolls are just waiting to pounce on you.

Do you enjoy PvP? If so - do you prefer open world pvp, PvP matches, or PvP minigames?
I really do enjoy PvP.  I loved how CoH had the zones so that if you wanted to PvP you could go and do so and not having to worry about being jumped while leveling.  With that said I hated the travel suppression implemented later in the game.  Being able to queue up for PvP matches is also fun and I’d like to see that incorporated in TPP.  In the other games I play I avoid PvP servers because there are so many griefers that ruin the fun for me.

What do you think could be done to make PvP enjoyable and less griefy?
If world PvP is going to be a factor in TPP the best way that I can think to keep griefers at bay is to put a cap on what levels people can attack one another.  Say max level is 50, they wouldn’t be able to attack someone lower than level 45.

Do you think mini-games (non-PvP) can work in MMO without distracting from the “main” game?
Very much so.  In World of Warcraft they came out with timed runs of certain dungeons that award special cosmetic armor.  The times are kept track of so people can compete to see who can get the best times.

What has been the funniest moment you’ve experience in an MMO?
Probably while farming on my Fire/Fire Blaster with my buddy on his Fire/Kin Controller.  I’d always end up killing his anchors for his transference and fulcrum shift and over vent nerd rage would ensue.  Some colorful language would always be thrown my way and all I could do was laugh because he was far from serious when he raged.

What is your favorite quote and why?
Don’t let the accent fool you.  -By me

I have used that quote for years because as I’ve travelled around the world people were quick to make fun of my southern accent and assume that I was stupid.  Time and time again I’ve proven that being from the south doesn’t inherently make one stupid.