The Phoenix Project
Update: Monday, May 13, 2013
By: Cameron 'Segev' Johnson
Last Wednesday, we were in an interview for two hours with Critical Hit. It was their fourth episode, and they were very kind to have us on. It is now up as a podcast ( http://ogrshows.com/ogrshows-randomstuff/478 ) on their web site.
We'd like to thank them for the opportunity to answer so many questions about the game and the process of making it.
In at least as humbling and flattering news, a song (which can be found at http://www.reverbnation.com/play_now/17271521 ), written by a member of our community, has been dedicated to our project. Thank you so very much!
As if that weren't enough, we're also very, very close to reaching 2,000 friends on Facebook. Doctor Tyche has pledged to demonstrate placing things in the Unreal engine, including at least one clickable, in a livestream event, the weekend after (or, possibly, two weekends after, if we happen to hit it too close to the mark) we reach that monumental place.
The timing is very good, too; we're just about ready to launch our Kickstarter! I know many of you have been asking when we were going to do it; well, we're just about there. We have the level of progress where we need the additional tools to continue, and we are sure we can pull this off if we meet our goal! We are putting finishing touches on a KS video, and have one or two more behind-the-scenes things to finish off, but expect it within the next one to three weeks!
Finally, I've been asked to remind you to come to our panel at the Phoenix Comicon, if you're in the area on May 25th. It's at 7:30 pm.
I apologize for all the exclamation points this week; I'm just a bit excited about all the things that have happened and are coming up.
Thank you all, as always, for your interest, energy, and support.