Monday, May 27, 2013

2,000 friends! Developer questions, part 4

Q1. What will you do if by some miracle COH comes back? What will happen to TPP?

Jessica 'Nytrinhia/Yoko' Weaver, art director: 

"We'll still be here. I'm fairly certain we're past the point of no return."

Nate "Doctor Tyche" Downes, technical director:

"Even if CoH comes back, it is past the point of no return for it. There will never be the development it once had, the coders and support personnel have moved on and gotten new jobs. Any new team will find itself facing a code base which was bordering on needing replacement anyways. If anything, CoH coming back would make TPP more critical."

Dying Phoenix. Geddit? Geddit?

Q2. What will happen to tpp if the game doesn't come to anything, doesn't get off the ground, or has to be closed :(? 

Jessica 'Nytrinhia/Yoko' Weaver, art director:

"There's a number of avenues to take, should it happen. And I'm sure we're all reluctant to even think about things like that at this point. Even if TPP doesn't take off and we have to drop the project, Missing Worlds Media is still an incorporated company and I for one would like to stick around to see it successfully launch a product."

Q3. Can we have a 'carrying' travel power? For if people are 'killed' in game, or are natural origin and don't have flight or something? 

Jessica 'Nytrinhia/Yoko' Weaver, art director: 

"Huh... I was just mentioning the other day to the other Officers about having a "plushifying" temp power to allow other players to either carry you away from or to a destination. Of course... I made it in jest because I wanted to make the "IT'S SO FLUFFEH!" comment, so take that with a grain of salt ;) It is a very interesting game mechanic idea, however. Ultimately how well it integrates into the game and engine, plus the animation and model limitations is going to determine whether the players get it or not and we're not quite at that stage yet."

Q4. When can we expect the product to be finished? And please, no Blizzard Entertainment answer of "soon." LOL.

Lauren 'Rae' O'Neill, press, PR and social media: 

"Soon. Ish."
Jessica 'Nytrinhia/Yoko' Weaver, art director: 

"The goal for initial product launch is late 2015."

Q5. Any idea what the game will be called yet? The Phoenix Project is a cool name for a TF in game, but it doesn't seem like a marketable name to let the masses know what it is. 

Jessica 'Nytrinhia/Yoko' Weaver, art director: 

"We will let you know Soon(TM). It may or may not surprise you to know the name is something we've been... discussing for the past- what? 5 or 6 months? We are very close to announcing the chosen name of our game, just have a Berlin wall to bring down before we do."

1 comment:

  1. Thank you all at MWM for doing this for the fans of COX! I want you to know, if you open a fund-raiser for this project, I, and I'm sure many others would be more than happy to contribute to the success and future of this game.