Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Sunday, April 6, 2014

Sunday: April 6th

Currents News

Clicky Cape! Soon to be the biggest rage in MMO gaming!

But, no, seriously, we have a real Tech Demo which shows off the particle capabilities of the Unreal Engine 4 and it's pretty sweet!

Forum Posts

http://cityoftitans.com/forum/discuss-april-1st-technical-update
Our Ha-Ha update.

http://cityoftitans.com/forum/discuss-real-tech-update
The real update.

http://cityoftitans.com/forum/dev-digest-april-week-1
Who posted what and where on the Dev team.

http://cityoftitans.com/forum/feeling-truly-heroic-its-little-things
A good discussion from Empyrean, but what is it that makes you feel heroic in a game?

http://cityoftitans.com/forum/any-interest-party
AmbiDreamer would like to throw a party in game and it's never too early to plan!

http://cityoftitans.com/forum/what-mmos-are-you-playing-while-you-wait
Consultant would like to know what MMO's you're playing while you wait.

Ask-A-Dev
From: Nucleon
For: Gameplay
Do you plan to make a nemesis system with customizable minions, lieutenants and the main supervillian?

WarcabbitProject Lead: As for the nemesis system, we wouldn't mind doing that, but we also have another idea that ties into the idea of playing with your friends. I don't want to spoil it because it might not work, and it might not be fun, but if it is, it'll be the best thing ever. A _real_ nemesis to play with.

If it doesn't work, though, the customized nemesis is something we can do, but we want to do it a little better than other iterations.

From: Tskales
For: Tech
With regards to the unreal 4 engine you're now gonna use, will it be possible to have capes and long hair without major clipping issues?

DeathSheepFromHellAssistant Art Director: The UE4 engine supports physics-based collision modeling of clothing through a suite of code known as APEX (made by NVIDIA, but runs on any graphics card.)

Which means that once everything is properly set up with the pipeline and the client, a cape will drape over the character wearing it. Or get blown about by wind. Or be blocked if you spin around and it runs into a wall, shift around if an animated tail bumps into it, or pull you into a jet engine if you fly too close. Okay, maybe not the last one, but not because we *couldn't*.

Long hair is a somewhat more complex question, mostly because the "state of the art" in dealing with it is a rapidly moving target. Do we intend to have long hair? Absolutely. Will it clip? No, for the same basic reason that clothing won't -- physics modeling. *When* will we have it? That one is much more up in the air, because the timeline is determined in part by what technique / approach we go with, and for some of the options, in part by when Epic is able to integrate all the new shiny into the stable engine builds (as opposed to a bleeding-edge tech demo).

Probably not until after it shows up for clothing, for two reasons: first, clothing that handles what we aim to do is already in the stable engine (and has been for a while). Second, it presents a lot of the same *types* of problems that hair does, but they are almost universally simpler with clothing. So it makes a better place to start tackling them.

From Around the Web

Vader-Pooh? The voice of Winnie the Pooh reads some of the Darth Vader's lines from Star Wars. Please make sure to have a towel underneath you before watching. You might leak with laughter.


Sunday, March 16, 2014

Sunday: March 16th

Current News

This week's update was from our Art Director, Petalstorm, and showcased some awesome artwork by some of our newest artists. You can view that update at:

http://cityoftitans.com/content/art-our-new-artists

Also, as some of you may have noticed - our blog url has changed! We've switched from the old 'tppdevblog' moniker to 'city-of-titans' - and I totally forgot to announce that change. My bad. Won't happen again. I promise.

Forum Posts
http://cityoftitans.com/forum/famous-ray%E2%80%99s-original-pie-shop-open-business
How have I not linked to this RP thread before? Shame on me! Thread by GhostHack

http://cityoftitans.com/forum/superhero-parenting
Thread by HellsBouncer, but address the topic of being a superhero and parenting.

http://cityoftitans.com/forum/grayson-tower-villain-based-open-rp
An awesome villain RP thread, by RottenLuck.

Ask-A-Dev

Visit: http://tinyurl.com/askadev to submit your question!

From: jcheraz
For :Gameplay
"Newer games are going with fewer toolbars and power clickables. Levels provide updates and expansions to existing powers, rather than new powers. Will you follow suit?"

Felix, Systems Analyst: We plan to provide a fairly dynamic experience. In some cases you will be able to choose "meta powers" that affect your other powers rather than just add a new clickable. However, in keeping with our overall design intent, many of the later powers will be situational, rather than just obviously better. It is our intent that your early powers will remain useful throughout the game.

From: Dimma
For: Gameplay
"Would you consider power rating score for characters? It could assist with PVE balancing and be used by players in PVP to determine an opponents relative power."

Felix, Systems Analyst: We will not provide a power rating score for characters. We feel that the inclusion of such a feature would be toxic to the overall cooperative nature of the game. However, we acknowledge that there will be "gating" down the road in endgame content, where a certain amount of endgame progress is required to participate in certain content.

From Around the Web

What the what? Wireless Electricity?
http://www.cnn.com/2014/03/14/tech/innovation/wireless-electricity/index.html

A 3D capturing camera? I want one. Nao.
http://techcrunch.com/2014/03/14/more-project-tango-specs-revealed-showing-two-wide-angle-and-one-depth-sensing-camera/

Also, a 1001 movie clips you need to see before you die.