Showing posts with label composition. Show all posts
Showing posts with label composition. Show all posts

Sunday, May 11, 2014

Sunday: May 11th

Current News

This week our update was from Terwyn and it was all about business and marketing.

Check out the original announcement here:  http://cityoftitans.com/forum/once-upon-time-business
Join the discussion here: http://cityoftitans.com/forum/disscus-once-upon-time-business

Forum Posts
http://cityoftitans.com/forum/putting-your-kids-through-college-cot
Thread by Radiac, about hardcore gaming, gear, and selling loot for cold hard cash.

http://cityoftitans.com/forum/comic-recommndation-thread
Always worth re-recommending, the comic recommendation thread, by Skaargoroth

http://cityoftitans.com/forum/goats-color-book
Awesome art and coloring by Lord Goat

Ask-A-Dev
Got a question? Ask it here: http://tinyurl.com/askadev

From: Darth Fez
For: Composition / Lore
How does Titan City manages to (presumably) remain largely peaceful despite so many heroes and villains, and those who fall between those extremes, pursuing their goals? Will be a question of suspension of disbelief?

Robin, Composition Lead: This depends a lot on your definition of 'peaceful'. In part, people have learned to work around the super-battles. The heroes do a good job of handling the villains, and the TCPD and the TCFD are both excellent at keeping civilians out of harm's way."

It's also worth noting that super-criminals -- at least, those who aren't out to deliberately kill as many people as possible -- tend to try and avoid getting people killed because if they're to the point where they'e fighting a super, they know they might be caught, and if they might be caught, they don't want to make their sentence worse."

Another thing is that citizens of Titan City understand this to be a part of life. They don't mind putting up with it in exchange for living in what they consider the greatest city in the world. The can-do attitude common among the locals means that instead of worrying about it, they come up with solutions, and honestly the supers help; heroes will often do their own cleanup, and there's a number of city workers with their own powers."

Supervillains often end up helping as well. Not voluntarily, of course, unless they're seeking good PR. But for convicted criminals with suitable abilities, cleaning up superbattle sites is often part of their sentence as hard labor, and it is also accepted as community service.

From Around the Web

*Shakes head* I never thought it was this possible to fail that hard.


Sunday, May 4, 2014

Sunday: May 4th

Current News

This week's update was from our Composition team and it was all about the writing process for City of Titans.

You can check out the announcement here: http://cityoftitans.com/forum/writing-city-titans-process
Discussion thread: http://cityoftitans.com/forum/discuss-writing-city-titans-process

We are also currently working on (manually) going through the Kickstarter Backer list and correctly flagging their forum handles as such. We had looked at a module that could do this for us but it apparently had a Zod complex and was banished to the Phantom Zone - so we are doing it by hand.

Like the Florida ballot counting.

So, if you supported us on our Kickstarter Campaign and pledged enough to receive the Kickstarter forum title/badge and you used a different email address to register for the forums - first off; damn you. Secondly, send me an email at vdg@missingworldsmedia.com with your name,  your City of Titans forum handle, and the email address you used for our Kickstarter campaign.

Follow the thread here: http://cityoftitans.com/forum/kickstarter-symbol-forums

Forum Posts
http://cityoftitans.com/forum/new-forms-limbs
Would you like an arm or a leg made of fire, gas, or water? Discuss that idea on Silent Sillo's thread.

http://cityoftitans.com/forum/enhancementsboosts-vs-upgrades
Desviper's thread on the difference between enhancements & boosts vs upgrades

http://cityoftitans.com/forum/face-it-we-need-think-about-adopt-newbie
RottenLuck's very poignant reminder of why we need to embrace new players and help them along.

From Around the Web

An artificial leaf that produces energy by splitting hydrogen in oxygen while inside a glass of water? What the what?

http://www.cnn.com/2014/04/28/tech/innovation/the-artificial-leaf-power-solar-electricity/index.html


Sunday, March 16, 2014

Sunday: March 16th

Current News

This week's update was from our Art Director, Petalstorm, and showcased some awesome artwork by some of our newest artists. You can view that update at:

http://cityoftitans.com/content/art-our-new-artists

Also, as some of you may have noticed - our blog url has changed! We've switched from the old 'tppdevblog' moniker to 'city-of-titans' - and I totally forgot to announce that change. My bad. Won't happen again. I promise.

Forum Posts
http://cityoftitans.com/forum/famous-ray%E2%80%99s-original-pie-shop-open-business
How have I not linked to this RP thread before? Shame on me! Thread by GhostHack

http://cityoftitans.com/forum/superhero-parenting
Thread by HellsBouncer, but address the topic of being a superhero and parenting.

http://cityoftitans.com/forum/grayson-tower-villain-based-open-rp
An awesome villain RP thread, by RottenLuck.

Ask-A-Dev

Visit: http://tinyurl.com/askadev to submit your question!

From: jcheraz
For :Gameplay
"Newer games are going with fewer toolbars and power clickables. Levels provide updates and expansions to existing powers, rather than new powers. Will you follow suit?"

Felix, Systems Analyst: We plan to provide a fairly dynamic experience. In some cases you will be able to choose "meta powers" that affect your other powers rather than just add a new clickable. However, in keeping with our overall design intent, many of the later powers will be situational, rather than just obviously better. It is our intent that your early powers will remain useful throughout the game.

From: Dimma
For: Gameplay
"Would you consider power rating score for characters? It could assist with PVE balancing and be used by players in PVP to determine an opponents relative power."

Felix, Systems Analyst: We will not provide a power rating score for characters. We feel that the inclusion of such a feature would be toxic to the overall cooperative nature of the game. However, we acknowledge that there will be "gating" down the road in endgame content, where a certain amount of endgame progress is required to participate in certain content.

From Around the Web

What the what? Wireless Electricity?
http://www.cnn.com/2014/03/14/tech/innovation/wireless-electricity/index.html

A 3D capturing camera? I want one. Nao.
http://techcrunch.com/2014/03/14/more-project-tango-specs-revealed-showing-two-wide-angle-and-one-depth-sensing-camera/

Also, a 1001 movie clips you need to see before you die.


Thursday, October 10, 2013

Thank You! (#3)

Steve "Minotaur" Dannell, forum mod and prospective QA person

I'm just amazed at the amount of money that has come in and the speed it arrived. Seeing a load of people I played CoH with, some of the old Paragon people and some people who I know never played the game among the list of donors is wonderful. Hoping for a long trip up the stretch goal mountain too as there are lots of exciting things to be found there.

Now the real work starts, we will have the tools we need and need to create a world that will excite and make sure people feel their money has been well spent. If we can create a framework for a wonderful community as CoH did, only then will I truly feel we have accomplished our goal.

Thank you so much for your support
----------

Jack "Olantern" Snyder, Staff Writer

I'm ... awed? Overjoyed? Astonished? Delighted? Well, I'm definitely at a loss for words!

Thank you, from the uttermost depths of my heart. Your outpouring of support over the past week has humbled me, inspired me, and thrilled me. I arrived home less than a week ago Tuesday night, exhausted from a disappointing week of work on my day job, to discover the Kickstarter alive and numbers rapidly climbing. It was like a breath of oxygen on a high mountaintop. With my fellow Staff writers, I watched the first several hours obsessively, like an excited family huddled around a tiny TV screen watching a premiere in the old days.

Exciting as that was, it was nowhere near as thrilling as seeing us reach our goal today. Much as writing for the project is a labor of love to me, it's wonderful to see someone else have faith in it, too. A prominent literary agent once said that within every writer is an artist, who writes for the pure joy of creation, and an entertainer, who writes to feel the adulation of being read and appreciated. It's a profoundly warming feeling to have my inner entertainer validated a little!

But reaching this milestone isn't really about me. It's about you, the City of Titans community. Your enthusiasm, loyalty, and faith made this moment possible. We will do everything we can in the coming weeks, months, and years to fulfill the trust you've placed in us.

Excelsior!

-Olantern

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Ryan 'KelpPlankton' Gioia, 3D Artist and Animator.

This is really crazy how fast everyone's come together to support us. I'd particularly like to extend a thanks to the former City of Heroes developers who've not only supported us via the Kickstarter, but also helped get the word out about City of Titans. A game like this is something I've always wanted to see get made, and the opportunity to be part of helping it come together is something I'd never pass up, so it's nice to see so many other people feel the same way! I'm just as excited to play the game as anyone else.

Now I just need to figure out how to blackmail the team into having water powers ready by launch...

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Christopher "Roadkill" Denny - Foley Artist/Audio Engineer

Wow! Wow wow wow wow wow WOW!!!! What's that again? 5...6 days and we reached our goal?!
What a community!!!
Hang on a second

*Wipes one manly tear from face*
You guys are the absolute best!!! You guys also deserve the very best, and that's what I aim to provide for you guys! At the beginning of the kickstarter I was scared "what if we don't reach our goal?" Well, ladies and gentlemen, you've done it! Now I know the next part isn't so fun for you guys - Waiting - Waiting for the game to arrive, waiting for your financial efforts to pay off, but it will SO be worth it! Thank you all, from the very bottom of my heart for everything!!!

It wasn't that long ago I was reading up on gaming news and came across an article describing the goals of the Phoenix Project and made the decision to join the team, now here we are - I'm rambling...Seriously, all, I'm in awe here, I can not thank you enough!

Thank you thank you thank you thank you thank you!!!
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Michele "Quantumhero" Alexander-Sichelle - Marketing Researcher

THANK YOU.

This project is a labor of love, blood, sweat, and tears for all of us. We vowed to create a new home for a very special community and welcome all new members with open arms.

It will take time and a lot more effort to do this right...but thanks to you we can fulfill the parting words of Paragon studios and "fly free".

Welcome home.