Sunday, September 22, 2013

Fanterview: Kaxiya and Vaidyaila

Name: Kaxiya and Vaidyaila

What do you for work in real life?
Massage Therapist (me)  Retail Paint Specialist (Wife)

Favorite movies?
Lord of the rings, Avatar, SuckerPunch, Benny & Joon, Incredibles

Any favorite authors you like to follow?
J.D. Robb, Mercedes Lackey, Robin Hobb, Robert Asprin, Tamora Pierce, P.C. Cast, Andre Norton, Anne McCaffrey, Katherine Kurtz, Robert Jordan

How did you first hear about Missing Worlds Media (MWM) and their first MMO project?
We follow Misty’s (Mercedes Lackey) sites and came across a reference to COH and became intrigued with the community and its love and support over the loss of its game. We then researched around the internet until we found the Titan Network, followed it to MWM and finally over to TPP. Where we currently camp.

What boundaries do you think MWM can push with their first MMO project?
As far as pushing the boundaries of the game go, what I would like to see is options. Overwhelming mind numbing options available in all aspects of the game. I want to enjoy to play regardless of the type of hero/villain I have in mind. From the lowliest thug up to and including world shattering super types. I would love to see “costumes” that were available to non-human depicted characters (animals, demonic, elemental, etc) with “clothing” made of crystals, scales, elements, etc. Personally, I want to appear as a vaguely human shaped character without any obvious sex involved (Amorphic I think is the term) made up of a chaotic mass of fire with electricity shooting throughout. Such a character is not going to have a need for traditional clothing. Such a character probably would have no need for a secret identity, they just exist in their hero/villain form (perhaps over time they could “learn” to mimic a more human appearance.)

I also think objects should be interactive; I want to be able to pick up a phone or play a juke box if desired. I want to be able to order a pizza (or send one over to a known villains hideout!) send flowers to a friend. In short I want a world I can LIVE in. I want to socialize in and outside of hero/villain work. I want my best friend to be a major villain/hero and not know it!

Why do you think people should support the Kickstarter campaign for MWM’s first MMO project?
I joined Kickstarter to be able to provide independent developers the chance to make those projects they would not otherwise have a venue to make. After following the closure of COH and the outpouring of community to bring back that sense of family. I feel this endeavor to be just what I want to back

What is your favorite super power and why?
Flight! always has been. Again, Freedom.

What first got you into the wonderful world of gaming and how long have the two of you been playing games?
Oh my, I know my first game experience was summer of 1975. While camping, I met a young boy who gave me a copy of “Chainmail” a 25mm stratagy game by a then unknown E.Gary Gygax ;) and have been gaming ever since. My wife started playing in 1973 in a literature class for Sci-Fi/Fantasy. Her teacher would have her class roleplay scenarios. She says it was presented to her as a LARP type experience and she has been gaming ever since.

How important is an online social community within a game for you and what do you think a game can do to help foster one?
Exceedingly important to us as it was the primary reason for searching out and following MWM and their current project.

What makes a game “fun” for you?
To feel like what we do matters. Our choices, good or bad, have an effect. That and keeping the disruptive influences out of a game. (as in PvP snerts who join, just to cause havoc, without caring if their behavior is unpleasant to fellow gamers)

Do you think PVP mini-games can be fun? Like PVP Capture the Flag or PVP Soccer?
Never been a big fan of PvP. I have had some very negative experiences with it. Having said that, the PvP soccer or some such “sport” sounds like a fun diversion ;) Maybe a “SuperBowl” type event with real Super players!

What is your favorite quote and why?
“Perception, is reality in the making!”  It was something I made up after taking a philosophy class in college. We had this huge debate on truth and whether it was a system in an object naturally, or if it was just our perceptions of the object that made it real, and thus truth. It really stuck with me and got me to think, hence the slogan.

Saturday, September 21, 2013

Fanterview: Gavin

Gavin aka Sypher Vendetta
Gavin aka Sypher Vendetta
Name: Gavin aka Sypher Vendetta

What do you for work in real life?
Superhero/Martial Artist

What is your favorite food?
Chicken and villains.

Favorite movies?
Scarface and The Avengers

Any favorite hobbies?
Kyokushin kaikan karate 

Any big events in your life this year you want to give a shout out about?
Funny thing that happened on the 7th of September as part of our 3 day grading i attempted to break a block of wood with my fist, as i did it i hit the breeze block instead, forcing my hand to break, the first i said to my colleagues was " can you take a pic to put on Facebook!" lol.

But after i went to hospital and was given a date to have surgery i came back in a cast the Saturday evening, i stayed at the dojo as part of our grading and competed in the Sunday morning at 5am in training and took part in Kumite (sparring).

Once the 3 day training finished i was awarded my first red belt for passing the grading, i am still over the moon about it.

How did you first hear about Missing Worlds Media (MWM) and their first MMO project?
Playing COH i was always close to the community and certain members so when the idea of a successor project come up i was not surprised but more happy knowing the strong will of our community was still there.

Why do you think people should support the Kickstarter campaign for MWM’s first MMO project?
It is the best kickstarter in the world! do it now and i will personally give you a free cookie :D

What is it that attracts you to the Superhero genre?
the ability of perseverance against all odds despite the outcome looking bleak.
plus the costumes!

What is your favorite super power and why?
Telekinesis, the mind is such a powerful piece of hardware and if we can come up with virtually anything then TK would be such a vast and immense power to have.

What do you think defines a hero (or a villain?)
Being a hero isn’t about super powers or your costume, but when the timing is right, when you are needed, you will make the right choice that will impact the people you care about.

Have you witnessed any acts of heroism lately that have inspired you?
Yeah i have, i went through alot in  5 years, but a friend saved my life, gave me new meaning, i owe him a lot.

What other games, including MMO’s, do you play?
World of warcraft, champions online, neverwinter, diablo3, marvel heroes.

Do you prefer to play in groups or solo?
groups definitely, experience the world with others is inspiring.

If you play MMO’s how important is it to have an ingame home?
Very important, at first when coh was announced it was closing i was devastated this was a game i held close to my heart, it had been with me through my darkest times.
Those who don’t play mmos have no idea how it feels to lose a home like this.

What is your favorite quote and why?
"Why are we still here? Just to suffer? Every night...I can still feel my leg and my arm, even my fingers. The body I've lost, the comrades I've lost...won't stop hurting, it's like they're all still there.

You feel it too don't you? I'm gonna' make them give back back our past"

- Kazhura Miller.

If you follow the MGS series you will understand why.

Fanterview: Krislyn

Krislyn
Name: Krislyn

What do you for work in real life?
Yoga Teacher and Artist

What is your favorite food?
Organic real food

Favorite movies?
Solaris (newer one), Spirited Away, The Fountain. Not a huge movie watcher.

Any big events in your life this year you want to give a shout out about?
My husband and I did two huge bike rides this year and going to do a third at the end of September. The first was supporting the American Lung Assoc. for 55 miles, the second was 62 miles organized by GEARS and the final one is for 75 miles supporting developmentally disabled adults.

How did you first hear about Missing Worlds Media (MWM) and their first MMO project?
My husband read about it in an article and then I looked it up on Kickstarter, but of course that wasn’t going yet. I found you guys on Facebook so I could keep up with when the Kickstarter was going to start and so I can follow how the game progresses.

Why do you think people should support the Kickstarter campaign for MWM’s first MMO project?
I thought about this one long and hard before I decided to support your project. I don’t have a lot of funds available so what I have I want to go to help good organizations and ideas. I finally decided that why I was really excited about this project was this:

You are doing it right. The idea isn’t to create a game for online gamers because you want to make money and if you aren’t making enough money you will shut it down and move on. Instead, the idea is to get some money together so you can create a project you believe in and want to create. It’s a subtle difference but it really does make all the difference in the world. I am an artist (not comic at all) so I want to support other artists to do what they love to do.

You guys are Superheroes

What is it that attracts you to the Superhero genre?
There is a lot of wrong in this world and a lot of people who think they have the answer and if they just force others to their way everything will be better. Super heroes represent for me the other end of the scale where even if you think the world would be better if you killed that bad person you don’t because its wrong. We could all use a little super hero in our lives.

Also, I always wanted to fly!

What do you think defines a hero (or a villain?)
If you take that step over the line you are a villain. That line is different for each individual but generally murder (not in defense) is that line. However, I always really liked the redeemed villain hero type.

If you had them, do you think having super powers would be a blessing or a burden?
That’s a hard one. I want to say blessing. My first thought is maybe one of my powers would be the ability to fly. That would be pretty darn cool. My second thought is I don’t think violence solves anything so… controller powers would be neat but I definitely see the benefit in a secret identity. It’s pretty nice just being me too.

Have you witnessed any acts of heroism lately that have inspired you?
Yes. I had the honor to go see/hear the Dalai Lama in person. His answer to almost everything that ails use was love yourself and then love others. Aung San Suu Kyi, because she is so brave and patient for the people of Myanmar. Malala Yousafzai, the 15 year old girl who survived a terrorist attack and now uses truth as her super power. My husband when he gives blood and rides his bike to work everyday even in a snowstorm because its good for the environment.

You guys too! Creating something important to you even though its hard. Heroes abound!

What is your favorite quote?
“Before you speak, ask yourself: Is it kind, is it true, and does it improve on the silence.” - Sri Sathya Sai Baba

Friday, September 20, 2013

Fanterview: Nic



Nic W., our first fanterview
The one, the only: Nicholas
Name: Nicholas Whitewell aka Lucky Samurai

What do you for work in real life?
I am a student currently in my final year of a Bachelor of Education.


What is your favorite food? (the correct answer is “Bacon”) (Nutella is acceptable too)
I  would probably have to go with Nutella, though bacon is a close second.


Favorite movies?
This is such a tough question, I am probably going to nominate Cloverfield.


JJ Abrams did amazing work on maintaining an element of surprise of the monster and I felt that really took the monster genre in a new modern direction.


Any big events in your life this year you want to give a shout out about?
My boyfriend Jeff has been incredible this year and finishing this degree will be amazing! 4 weeks to go!


How did you first hear about Missing Worlds Media (MWM) and their first MMO project?
I think it was under a Google search of CoH which led me to an article about Missing Worlds and it just built on my interest from that point on.


What boundaries do you think MWM can push with their first MMO project?
I would love to see the roleplaying boundaries of the MMO genre pushed by MWM.


The community who is attracted to this project has always had an affable relationship with RP’ers and recent MMO’s have really let the RP’ing community down. Giving them lore support ( a way to work their super groups/ characters into official lore) or more meaningful ways for them to express their individuality and creativity would be awesome.


On the gameplay side I think many recent MMO’s have taken up a more direct and action focused gameplay style. A way to bring in more relaxed social elements and balance to MMO’s might be an area that MWM can push boundaries. Not to say I don’t want action I definitely want that!


Why do you think people should support the Kickstarter campaign for MWM’s first MMO project?
Honestly I feel that MMO’s over the past three or four years from major publishers and developers have really missed the mark. Combined with the relative sparseness of the superhero game genre I think MWM should be given an honest and decent shot left by the departure of other superhero MMO’s.


What is it that attracts you to the Superhero genre?
For me, my favorite heroes are those who are neither good nor evil, they exist in a kind of middle ground. I found quite early on that fantasy heroes are either good or bad and the same applies for sci-fi. Superheroes exist in worlds that demand good guys do bad things and bad guys do good things. Nobody is ever really one or the other. Heroes fall to the darker side of things and villains rise to the light...thats why I like superhero games. The superhero genre as such allows for players to explore moral issues that don’t get explored in other mediums.


What is your favorite super power and why?
It’s gotta be luck manipulation or probability manipulation ala Longshot from X-Men or Jinx from Teen Titans. Probability manipulation has this uncanny ability to turn situations in ways that not even the wielder can predict. While almost always in favor of the caster, it’s still up the casters own intelligence to use the result in a way that benefits them.


Have you witnessed or read about any acts of heroism lately that have inspired you?
Without a doubt reading the reports and memoirs of firefighters  from September 11 remain some of the most inspiring stories I have ever read. The kind of bravery and dedication it would require to be a firefighter is unimaginable. Also reading the reports about protesters in Russia at the moment as homosexuality is effectively turned into a crime I can’t help but feel they are in many ways displaying enormous heroism by fighting for equality.

Do you actively Role Play when playing video games, if you do what makes it an immersive experience for you?
Yes I do.

The most important thing for me when it comes to RP is connection to lore. Having the lore of the game available to read and easy to access makes creating a character that fits into the world so much easier. Once that character is established and has a believable place in the world then it’s really up to the ability of the RPer to craft an identity through storytelling.

Game mechanics are important as well though and can create or break the ability to immerse yourself into the RP. ie. Speech Bubbles are VITAL! SWTOR doesn’t have them and RP is virtually impossible. Runescape doesn’t have them and RP is virtually impossible. Character costumes that are unique and allow for RPers to craft exactly how they envision their character is the next thing that makes RP mechanics work. CoH had an unbelievable amount of costume options but it was still never enough to really get exactly what you wanted. Champions Online improved on this with asymmetry but still was missing something that prevented truly immersive RP.  

Lastly the wrapping on the package is supporting the community with RP servers where people can expect to find RP and just jump in. Having a RP community that is active and knows its supported is always the best way to foster more RP and create stories within the story of the game. CoH did this quite well with many novelty items directly aimed at RPers….the ‘walk’ toggle for example was brilliant for RP and the inclusion of Pocket D as well.

How important is an active online community in MMO’s and what do you think can be done to make them more involving?
So as I see it there are two obvious parts to an MMO’s community and each plays an important role in crafting an enjoyable MMO experience.

The ingame community being active is essential to the establishment of a world that is working, breathing and living. Activity from the ingame community creates an MMO at its most basic level and involving them in world bosses and raids builds the community into one that cares and enjoys each others company. A way to involve this community with itself and with an out of game community is official leader boards for accomplishments and regular dialog with developers. Both aspects encourage players to visit the forums and take that knowledge into the game. Also lore displayed ingame should be replicated and expanded out of game for players who want to more actively involve themselves in the story. Giving the community the ability to influence the story direction could also be a way to involve players both ingame and out of it (similar to defiance).

What makes a game “fun” for you?
Games are a mode of storytelling so for me I get the most enjoyment out of a being told a really good story. I want to know all about the world I am exploring but I don't want to be spoon fed it, I want to explore it for myself and be able to discover the story at my own pace. On  that note a contemporary story is vital, a story that is unpredictable that takes me on a journey I didn’t know I really needed until I’m halfway through it and I find myself being kept awake wondering what happens next. Fun comes when the characters I like experience events or feelings and I chose that experience for them and the consequences of my choices are felt three acts, missions, chapters later. The ability to influence the story creates fun for me in ways that movies and books and art can not.

What is your favorite quote and why? “I am a great believer in luck, and I find the harder I work the more I have of it.” - Thomas Jefferson “Listen, smile, agree and then do whatever the fuck you were going to do anyway.” by Robert Downey Jnr I guess the reason they both speak to me is because they both represent my view on life and how I approach my goals. I am unreservedly stubborn and will push on with what I want to do regardless of what I am told. Also though I believe in creating your own success and the harder you work the more likely you are to achieve your goals.

Thursday, September 19, 2013

Pre-Update "Under The Hood" Blog Entry


MISSING WORLDS MEDIA
Pre-Update Blog: Thursday September 19, 2013

Contributing writers: DeathSheepfromBelow, Petalstorm, Robin, and VDG


Hey everyone, I know you’re all waiting on the edges of your seats for some KS info - and that’s coming Soon™. What I want to show you guys is a quick and dirty “under the hood” look at what we’re working on, using very specific example.

A week ago some of you may have seen an image teased on Facebook of a potential - and let me stress that - potential - City Hall model. Until we have final tools for asset creation, everything has gone, and will continue to go through, multiple iterations until a final look is settled on. This blog is about one of the City Hall concepts that was generated by our team of artists (2D and 3D) and tested in the Unreal engine.


Front view in Sketchup
Front view in Sketchup
Why go through the effort of making a mock-up of a concept and then importing it into the engine? Many reasons - one of the most important ones is to give an idea of scale and how it might look inside the engine from the perspective of the player. It can also influence some necessary changes that wouldn’t be apparent on just pen and paper or in a 3D modelling application.


After the initial concept sketch was done on pen and paper, the sketch was brought to life in Sketchup, a very popular architectural and 3D modelling tool.


Currently we are using Blender and Sketchup as our tools. Sketchup is an awesome tool for beginners and it great for architectural modeling - the video game Uncharted even made use of it (http://sketchupdate.blogspot.com/2011/02/art-and-design-of-uncharted-2.html.)



Sketchup Design
One of the concept models, as viewed in
Sketchup
Blender is a power open source 3D modelling tool that is capable of beautiful renders (I’m obsessed with their Cycles renderer,) cloth and fluid simulations, animation, video editing, sculpting, and so much more. However, it is has an extremely steep learning curve, unlike Sketchup.

So here comes the fun part: how to get this model from Sketchup to Unreal. As it so happens, much like image files, there’s no one universal file “type” for 3D models - there’s a considerable variety. Some save just the basics - the shape of the model and how everything is connected. Some file types save everything - from materials, to morphs, to animations, to particle effects. Sketchup happens to only export the most basic file type - simply known as OBJ. The Unreal Engine, however, only accepts model types with the FBX extension, which is currently a proprietary format for the Autodesk suite of tools (like Maya.)


So, how do we get from Sketchup to Unreal? Well, we have to use a program that sort of acts like a “converter” - that’s where Blender comes in. Blender can fortunately export to the FBX file format, although it is not perfect and can be a bit buggy. So we import the OBJ file into Blender, do some quick checks to make sure everything is still connected, and then export to the FBX format with the correct options selected.

And this is what imports into the Unreal engine:

View of the original mesh in Unreal
The model imported into the Unreal Editor.
Not what we modeled. Not at all.

Second view in UDK
Doesn't look better on this angle either.



To summarize, this took some time to fix, and it took some good people. There are some very complicated parts as to what occurred here and why this building could function as Grade A Architectural Nightmare Fuel, but I’ll cover the most basic thing that went wrong in the process.

3D models are comprised of vertices, edges, and faces. The vertices are essentially points plotted on X, Y, Z coordinates. Edges define how vertices are connected to each other. Faces define the “area” that fill an area between vertices and edges and will ultimately display the texture applied to the model. Every face has what is called a “normal” which defines the direction the face is pointing.

Inside/Outside view in UDK
A view of the model from the outside and inside
In Blender and Sketchup you can see a face from both sides since both of those programs consider a face to have two sides. However, this can actually become a memory hog for your computer. In almost every single video game engine, a face is only considered to have one direction.  If you look at the side of the face that is in the opposite direction of the normal, what will happen is you’ll simply see right through the face as if it wasn’t there.

Why did this make our model look like a bonafide freak show in Unreal? Since normals don’t matter in Sketchup the program doesn’t bother to set them correctly. When we imported it into Blender it couldn’t tell where the inside or outside of the model was based on the data stored and imported from the OBJ file, and that carried through into the FBX file.

Normals correction
Before and after of fixing the direction of
the normals on a face.
What we had to do was manually correct each and every single aberrant face on the model in order to get it display correctly in Unreal.  This means making sure the normals are pointing outwards from the model, rather than inwards. This was an incredibly time-consuming task because this model has over fourteen thousand faces (that’s actually low for a 3D model.)

Periodically, we had to test-import the model as we fixed these normals. This helped us to find areas we may have missed due to some of the faces being incredibly small ( and due to the fact that, after staring at the same thing for hours on end, you tend to start missing things ).

And this, below, is our final result in Unreal.

View of final mesh in Unreal
View from the front

Second view of final mesh in UDK
Yes, this is what we had modeled.


This isn’t to knock Sketchup and Blender - they’re both incredible tools (and free!) but they have some serious limitations when it comes to using them with other programs (especially Unreal.)

As I mentioned earlier, FBX is a proprietary format, but it is also the preferred format for importing into Unreal. Right now Blender only speaks an outdated version of it, but more importantly, it simply doesn’t do nearly as well with game assets as the proprietary tools do. Thirteen hours using free tools, against roughly three hours using a trial version of the alternative. For a relatively simple, low-poly mesh building. Multiply that by somewhere between “several dozen” and “a few hundred”, for just the building exteriors. That doesn’t count the time spent on the learning curve.

Well that’s it for this blog. If you have any questions, comments, concerns, then join the discussion on our forums (http://www.cityoftitans.com)!





Monday, September 9, 2013

Status Update: Sunday, September 8, 2013, part 2

The Phoenix Project
Status Update: Sunday, September 8, 2013, part 2


From: Zombie Man, Online Community Manager

 
Since the Kickstarter is in the queue to be released and is unfortunately delayed (as of very late Sunday night), we thought we'd share with you some of the things that are in the KS just waiting to be revealed. So, we present to you the tiered rewards (see below). Now mind you, the good folks at Kickstarter can kick out any reward that doesn't meed their guidelines, so, this is a pending-approval list and might be changed in some way. So, don't wed yourself to anything just yet. :)

Don't forget to check out the add-ons which we'll be adding on. Add-ons are not part of the tier of rewards and aren't automatically managed by KS. Those add-ons can be found here: http://cityoftitans.com/forum/subject-add-ons
 
And now, the pyramid of thank-yous:
 
Pledge $5 or more - Armchair Hero - We’re thankful for every bit of support. Everyone who sponsors at the minimum level will receive a set of Wallpapers in common desktop resolutions featuring the work of our talented artists. Those who join our support forums will also receive the forum title “Kickstarter.” Estimated delivery: Feb 2014
 
Pledge $10 or more - Construction Crew - This perk engraves your name ( or proxy ) on the sponsor’s wall in the Atlas Hurricane Memorial Park and confers access in one of the closed beta access waves + All previous rewards. Estimated delivery: May 2015
 
Pledge $25 or more - Bright Lights Big City - Sponsors at this level receive a handsome bundle of perks. First, you’ll get the opportunity to reserve your Global Nickname before the general release. Additionally, you’ll see the following in game rewards: A Kickstarter only badge and title for our founding heroes ( and villains! ), an exclusive costume set that will never be available again, and a prestige travel power + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $50 or more - Home Sweet Home - This includes a full copy of the game via digital download, a month of VIP subscription, and advanced account activation during the release weekend giving you a head start on public play + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $75 or more - Fly Free! - At this level you’ll get an additional two months of VIP access and the Kickstarter exclusive Phoenix Travel Aura + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $125 or more - Dynamic Duo - Twice the fun! The level confers an additional set of Fly Free! rewards for a friend or family member, including all additional rewards from earlier tiers for both accounts + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $250 or more - Mushroom Hunting - Put your mark on the map, literally. Create your own Exploration Badge on the game map. We will work with you on the location and text, within design requirements + All previous rewards. Estimated delivery: Jun 2015
 
Pledge $500 or more - All Your Base - One of the base features we’ll be implementing are secret entrances. At this level you’ll be able to use an additional set of doors only available to sponsors of this level plus correspondingly themed base decor + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $750 or more - Limited (100 left of 100) - I Know A Guy - Help name and design a mission NPC in the game with our talented writers and artists + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $1,000 or more - Limited (25 left of 25) - Registered Lethal Weapon - Design yourself a custom single weapon or prop in partnership with our talented artists. It will be exclusively yours in-game for the first year or first four issues after launch, whichever is longer. You have the option of granting access to this to others of your choosing. Estimated delivery: Nov 2015
 
Pledge $1,500 or more - Limited (25 left of 25) - Double Trouble - Create an additional weapon or prop in partnership with our talented artists. It will be exclusively yours in-game for the first year or four issues (whichever is longer) after launch. You have the option of granting access to this to others of your choosing + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $3,000 or more - Limited (25 left of 25) - Fashionista - Design a custom costume texture to your specifications to be available in the game, exclusively for your characters. Costume components includes gloves, boots, belt, pants, shirt, cape, chest logo, and mask, with the addition of a custom weapon or prop which is exclusively yours in-game. It will be exclusively yours in-game for the first year or four issues (whichever is longer) after launch. You have the option of granting access to this to others of your choosing + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $5,000 or more - Limited (5 left of 5) - Big Dog - Your NPC from “I Know A Guy” is upgraded to the owner of a major social hub within the game (nightclub, training center, store, etc). Additionally, you’ll have the *exclusive* use of the base portal within that business + All previous rewards. Estimated delivery: Nov 2015
 
Pledge $10,000 or more - Sanctum Sanctorum - Join us at our launch party at a major convention. We'll get your badge and room and some grub, but you will have to find your own way there. Conventions and date to be determined + All previous rewards. Estimated delivery: Aug 2015
 
Pledge $10,000 or more - Limited (1 left of 1) - Key to the City - Your character is famous throughout the city. Everyone knows your character. Billboards celebrate or condemn your exploits, regular news broadcasts will include your character. You will get a unique base location within a major city building. Your custom logo will be used on spotlights throughout the city to signal you for special beta-test missions before other people have access. Additionally, the city has erected a statue in your honor, complete with history plaque and exploration badge + All previous rewards except for Sanctum Sanctorum. Estimated delivery: Nov 2015