Sunday, June 1, 2014
Sunday: June 1st
Sunday, May 25, 2014
Sunday: May 25
Current News
This week our update was an in-universe interview with Bejamin Jackson, better known as Old Ben. Our intrepid reporter has a nice chat with him. Read the article here: http://cityoftitans.com/forum/discuss-interview-old-man-street
Join the discussion here: http://cityoftitans.com/forum/discuss-interview-old-man-street
Forum Posts
Around the forums, a few topics of note and interest have been floating about. We'd love to see more input and participation!
http://cityoftitans.com/forum/things-made-coh-fun-you-youd-see-again
For our City of Heroes veterans, Ralathar44 started a conversation on what features, exactly, made CoH most fun for you, and what of them you might want to see in CoT.
http://cityoftitans.com/forum/skill-sets-and-how-they-can-affect-story-and-game
Here we have an interesting topic brought to us by Hospy, where the idea of "skill sets" and their possible uses is discussed. 
http://cityoftitans.com/forum/what-will-you-name-your-petsunderlings
A thread that's been floating around a while from Pyromancer. Talk about names for pets and underlings with the Operator class!
From Around the Web
The Morgan Freeman... On Helium
Sunday, May 18, 2014
Sunday: May 18th
Current News
We had a busy week! From updates, to new community managers, to having our first iteration of the Code of Conduct on our forums - it's been a lively week!We had an update from our Art Department on the Kickstarter wallpapers, which also included a sneak peek video. Check out the update here: http://cityoftitans.com/forum/kickstarter-desktop-background-news
This week we welcomed two new Community Managers - Shadow Elusive and HiroA. You can read their greetings to the City of Titans community here: http://cityoftitans.com/forum/meet-our-new-community-managers
Egads! Our Report Post button has apparently done gone ran away with the last forum software update, so in the interim you can private message to Shadow Elusive, HiroA, Minotaur, or myself (VDG) if you feel a post needs to be reported for violating any of the forum rules. Read that post here: http://cityoftitans.com/forum/reporting-posts
Speaking of forum rules, please read our Code of Conduct guidelines here: http://cityoftitans.com/forum/code-conduct
Forum Topics
http://cityoftitans.com/forum/collab-centralHave I not shared this before? What's wrong with me? Check out ChristopherRobin's collaborative art thread - some truly awesome work in there.
http://cityoftitans.com/forum/meet-your-heroes-day
A fun role-playing thread by Xselcier
http://cityoftitans.com/forum/power-origins-meaning
Thread by Robertt Steel about a possibility advantage/disadvantage system tied to origins
Ask-A-Dev
For: Business & Marketing
When should I expect the receive the T-shirt I bought with my Kickstarter money? Also, will the non-physical stuff (e.g. Iconic, Mogul, etc) be dealt with before the game is released or after? Thanks.
From Around the Web
Sunday, May 11, 2014
Sunday: May 11th
Current News
This week our update was from Terwyn and it was all about business and marketing.Check out the original announcement here: http://cityoftitans.com/forum/once-upon-time-business
Join the discussion here: http://cityoftitans.com/forum/disscus-once-upon-time-business
Forum Posts
http://cityoftitans.com/forum/putting-your-kids-through-college-cot
Thread by Radiac, about hardcore gaming, gear, and selling loot for cold hard cash.
http://cityoftitans.com/forum/comic-recommndation-thread
Always worth re-recommending, the comic recommendation thread, by Skaargoroth
http://cityoftitans.com/forum/goats-color-book
Awesome art and coloring by Lord Goat
Ask-A-Dev
Got a question? Ask it here: http://tinyurl.com/askadev
From: Darth Fez
For: Composition / Lore
How does Titan City manages to (presumably) remain largely peaceful despite so many heroes and villains, and those who fall between those extremes, pursuing their goals? Will be a question of suspension of disbelief?
Robin, Composition Lead: This depends a lot on your definition of 'peaceful'. In part, people have learned to work around the super-battles. The heroes do a good job of handling the villains, and the TCPD and the TCFD are both excellent at keeping civilians out of harm's way."
It's also worth noting that super-criminals -- at least, those who aren't out to deliberately kill as many people as possible -- tend to try and avoid getting people killed because if they're to the point where they'e fighting a super, they know they might be caught, and if they might be caught, they don't want to make their sentence worse."
Another thing is that citizens of Titan City understand this to be a part of life. They don't mind putting up with it in exchange for living in what they consider the greatest city in the world. The can-do attitude common among the locals means that instead of worrying about it, they come up with solutions, and honestly the supers help; heroes will often do their own cleanup, and there's a number of city workers with their own powers."
Supervillains often end up helping as well. Not voluntarily, of course, unless they're seeking good PR. But for convicted criminals with suitable abilities, cleaning up superbattle sites is often part of their sentence as hard labor, and it is also accepted as community service.
From Around the Web
*Shakes head* I never thought it was this possible to fail that hard.Sunday, May 4, 2014
Sunday: May 4th
Current News
This week's update was from our Composition team and it was all about the writing process for City of Titans.You can check out the announcement here: http://cityoftitans.com/forum/writing-city-titans-process
Discussion thread: http://cityoftitans.com/forum/discuss-writing-city-titans-process
We are also currently working on (manually) going through the Kickstarter Backer list and correctly flagging their forum handles as such. We had looked at a module that could do this for us but it apparently had a Zod complex and was banished to the Phantom Zone - so we are doing it by hand.
Like the Florida ballot counting.
So, if you supported us on our Kickstarter Campaign and pledged enough to receive the Kickstarter forum title/badge and you used a different email address to register for the forums - first off; damn you. Secondly, send me an email at vdg@missingworldsmedia.com with your name, your City of Titans forum handle, and the email address you used for our Kickstarter campaign.
Follow the thread here: http://cityoftitans.com/forum/kickstarter-symbol-forums
Forum Posts
http://cityoftitans.com/forum/new-forms-limbs
Would you like an arm or a leg made of fire, gas, or water? Discuss that idea on Silent Sillo's thread.
http://cityoftitans.com/forum/enhancementsboosts-vs-upgrades
Desviper's thread on the difference between enhancements & boosts vs upgrades
http://cityoftitans.com/forum/face-it-we-need-think-about-adopt-newbie
RottenLuck's very poignant reminder of why we need to embrace new players and help them along.
From Around the Web
An artificial leaf that produces energy by splitting hydrogen in oxygen while inside a glass of water? What the what?http://www.cnn.com/2014/04/28/tech/innovation/the-artificial-leaf-power-solar-electricity/index.html
Sunday, April 27, 2014
Sunday: April 27th
Current News
I'm baaaaack! Vacation was great, but holy heck I have a lot to catch up on!Here's our latest updates for the month of April:
http://cityoftitans.com/content/epic-demonstration-map-construction
http://cityoftitans.com/content/law-and-superhero
http://cityoftitans.com/content/nearing-end-pre-production
And two of those updates included some totes amazing videos you should check out!
Forum Posts
http://cityoftitans.com/forum/discuss-nearing-end-pre-productionOur latest update about nearing the end of our pre-production period
http://cityoftitans.com/forum/discuss-law-and-superhero
The discussion thread for our update on Law and the Superhero
http://cityoftitans.com/forum/conundrum-super-pvp
Thread by Empyrean, with questions about PvP in the Superhero genre
http://cityoftitans.com/forum/wish-list-4-no-gear
Have you seen AJSB's Wish List threads? Check out this one, if you haven't.
Ask-A-Dev
From: jcherazFor: Gameplay
Will the new game engine allow for, and will you use, more active combat roles (like dodging, blocking, etc.)?
Warcabbit, Project Lead: The new game engine will allow for more active combat roles. However, we've seen that blocking has come off poorly in certain competing games, so before we implement anything like that, we'll have to be darn sure it's fun and functional.
Right now, we're not aiming to use it - we're starting off with some fairly traditional gameplay, though we're encouraging a bit more mobility in combat, and we've got some really good ideas on how to make pushing buttons to trigger powers a bit more fun and interactive.
Got a question? Use our Ask-A-Dev tool! http://tinyurl.com/askadev
From Around the Web
Photoshopping has officially gone too far.Sunday, April 6, 2014
Sunday: April 6th
Currents News
Clicky Cape! Soon to be the biggest rage in MMO gaming!But, no, seriously, we have a real Tech Demo which shows off the particle capabilities of the Unreal Engine 4 and it's pretty sweet!
Forum Posts
http://cityoftitans.com/forum/discuss-april-1st-technical-updateOur Ha-Ha update.
http://cityoftitans.com/forum/discuss-real-tech-update
The real update.
http://cityoftitans.com/forum/dev-digest-april-week-1
Who posted what and where on the Dev team.
http://cityoftitans.com/forum/feeling-truly-heroic-its-little-things
A good discussion from Empyrean, but what is it that makes you feel heroic in a game?
http://cityoftitans.com/forum/any-interest-party
AmbiDreamer would like to throw a party in game and it's never too early to plan!
http://cityoftitans.com/forum/what-mmos-are-you-playing-while-you-wait
Consultant would like to know what MMO's you're playing while you wait.
Ask-A-Dev
From: Nucleon
For: Gameplay
Do you plan to make a nemesis system with customizable minions, lieutenants and the main supervillian?
Warcabbit, Project Lead: As for the nemesis system, we wouldn't mind doing that, but we also have another idea that ties into the idea of playing with your friends. I don't want to spoil it because it might not work, and it might not be fun, but if it is, it'll be the best thing ever. A _real_ nemesis to play with.
If it doesn't work, though, the customized nemesis is something we can do, but we want to do it a little better than other iterations.
From: Tskales
For: Tech
With regards to the unreal 4 engine you're now gonna use, will it be possible to have capes and long hair without major clipping issues?
DeathSheepFromHell, Assistant Art Director: The UE4 engine supports physics-based collision modeling of clothing through a suite of code known as APEX (made by NVIDIA, but runs on any graphics card.)
Which means that once everything is properly set up with the pipeline and the client, a cape will drape over the character wearing it. Or get blown about by wind. Or be blocked if you spin around and it runs into a wall, shift around if an animated tail bumps into it, or pull you into a jet engine if you fly too close. Okay, maybe not the last one, but not because we *couldn't*.
Long hair is a somewhat more complex question, mostly because the "state of the art" in dealing with it is a rapidly moving target. Do we intend to have long hair? Absolutely. Will it clip? No, for the same basic reason that clothing won't -- physics modeling. *When* will we have it? That one is much more up in the air, because the timeline is determined in part by what technique / approach we go with, and for some of the options, in part by when Epic is able to integrate all the new shiny into the stable engine builds (as opposed to a bleeding-edge tech demo).
Probably not until after it shows up for clothing, for two reasons: first, clothing that handles what we aim to do is already in the stable engine (and has been for a while). Second, it presents a lot of the same *types* of problems that hair does, but they are almost universally simpler with clothing. So it makes a better place to start tackling them.